{"id":1580,"date":"2020-03-25T19:32:14","date_gmt":"2020-03-25T19:32:14","guid":{"rendered":"https:\/\/leapgroupnetwork.com\/marketing-in-the-metaverse\/"},"modified":"2022-08-10T14:46:56","modified_gmt":"2022-08-10T14:46:56","slug":"marketing-in-the-metaverse","status":"publish","type":"post","link":"https:\/\/leapgroupnetwork.com\/logic-magic\/marketing-in-the-metaverse\/","title":{"rendered":"Marketing in the Metaverse"},"content":{"rendered":"
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\nInventor and Futurist Ray Kurzweil (yeah, the keyboard guy) talks about an idea called “The Singularity,” or the point at which man and machine become one. When this happens, users will no longer need goggles or a controller. Instead, digital consumers will simply close their eyes to launch their preferred experience. <\/p>\n
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Digital marketing is advancing so quickly with technology, The Singularity is coming sooner rather the later.<\/p>\n
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Consider the timeline between revolutionary advancements: Broadcast radio to the TV took a long time. The transition from TV to digital videos took less amount of time. And digital screens to virtual screens – something we’ve experienced in the past couple of years – took even less time. The timelines are speeding up between advancements in technology. Virtual is happening now, yet brands are still trying to keep up with digital.<\/p>\n
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Fighting for dollars and cents in the physical world is the past time of a dying generation. The real opportunity is in the virtual world – the Metaverse. And brands that are not thinking about virtual economies might already be dead. And if you saw a video game controller and skipped over this article, you’re going to miss the forthcoming marketing trend sure to hit a wide audience.<\/p>\n
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From the point-of-view of a director that makes video for brands. When the virtual world hits, everything is about video. And this a world that doesn’t have gravity – video here does not have to succumb to the boundaries of this earth.<\/p>\n
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The concept of the Metaverse is most famously outlined in Ernest Cline’s “Ready Player One.”<\/p>\n
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Although fiction, this world is vastly becoming reality. A reality driven by huge profits. AR, VR and gaming are leading the way into what our lives will look like tomorrow. If you follow the money trail, you most certainly will see a pathway forward. Huge amounts of cash, time and resources are being funneled into the creation of the virtual experience. And marketers are panicked to get a piece of this pie.<\/p>\n
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Brands like Netflix, Oculus, Twitch, are in an arms race to owning a piece of this virtual world, launching their own web-based gaming platforms.<\/p>\n
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